Ant Fun Games

A BOARD GAME WITH
GOLEMS, DRAGONS
ORCS, HUMANS, ELVES & TAURANS
AND THE CROWN

Soon on

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Crown Battles Dice

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standard cards

4 suits of 13 cards each

trump cards

2 Dragons & 2 Golems

peasant cards

1 for each suit

bidding tokens

coin tokens

suits spinner

suits 2cm dice

(add-on)

round tracker

(add-on)

small alloy crown

(expansion)

cloth bags

(expansion)

bubble shield token

(KS stretch goals)

round tracker

(KS exlusive)

Special Power cards

(KS stretch goals)

Round Type cards

(expansion)

Mission cards

(expansion)

suit tokens

(expansion)

EMBARK ON A ROYAL JOURNEY - YOUR ADVENTURE BEGINS NOW!​

Enter your email and get free rewards(first 24h) & updates:

Or click the “Notify Me” button on the Kickstarter campaign:

standard cards

4 suits of 13 cards each

trump cards

2 Dragons & 2 Golems

peasant cards

1 for each suit

bidding tokens

coin tokens

paper crown

suits spinner

round tracker

(add-on)

small alloy crown

(expansion)

cloth bags

(expansion)

bubble shield token

(KS stretch goals)

Special Power cards

(KS stretch goals)

Round Type cards

(expansion)

Mission cards

(expansion)

suit tokens

(expansion)
Or click the "Notify Me" button on the Kickstarter campaign:

Try for free on
Tabletopia Simulator

Experience an early version of Crown Battles now on Tabletopia Simulator.
It's like Wizard but on steroids
Panayiotis Constantinou
The only trick-taking game where you get a chance to wear a crown! Will you risk it and get as many tricks as possible or play it safe and get only the certain tricks. Oh wait there is nothing certain! Expect the unexpected in every single trick!
Kyriakos Ioannou
So much fun! I love the Alliances & Blind Bidding rounds. Love the stealing of the crown that's happening on every round.
Peter

Coming Soon!

Subscribe now to be notified on launch day
Or click the "Notify Me" button on the Kickstarter campaign:

Expansion

Add more variety and excitement to your gameplay

There are 6 different Round Types to choose from:

Normal Bidding

In this round, you play the regular version of the game where your goal is to predict the number of tricks you will win.

Alliances

In this round, players will form teams of two. The dealer will determine the 2-player team formations, but in case of an odd number of players, the dealer will decide who will be left without a partner.
Each player should still see their hand and make their individual bids. However, to earn points, the team's overall bid must be successfully won. When players place their bids, the aggregate by both players' bids' is considered as their combined bid.

For instance, if one player bids to win 1 trick and the other player bids 3, their combined bid is 4 tricks. They can achieve this by either of the following scenarios:
1. Each player wins 2 tricks, totaling 4 tricks.
2. One player wins 4 tricks while the other player wins 0 tricks, still totaling 4 tricks.
In any case, the team must fulfill the total number of tricks bid, regardless of the individual bids made by its members.

Missions

There are 60 unique missions in the deck. There are some missions that are repeated. The dealer shuffles all the mission cards and deals 4 missions to each player. Players then choose the mission they believe they can accomplish. Once everyone is ready, players simultaneously place their chosen missions face-up on the table for everyone to see.

When a mission is failed during gameplay, turn it sideways by 90 degrees to make it visible to everyone. Failing to complete a mission results in a loss of 20 points.

Once a mission is successfully accomplished, rotate it in the opposite direction so that is visible to everyone. Points are granted according to the assigned points of the mission. On each mission, the row denotes the number of players in the game, while the column the number of cards dealt for the round.

For example, if there are 4 players and each player is dealt 6 cards, you will refer to this specific cell to determine the points that can be won (4, 5-7):

Some missions might give you 0 points for specific rounds, that's because they are easy to achieve. That might be a better strategy than failing the mission and thus losing 20 points.

Certain missions might not be doable in certain rounds. If you can't do a mission, just draw another one until you find one you can do. And if you draw a mission that’s duplicated, you can switch it for a different one as well.

For instance, if you get a mission card that says "win none of the first 6 tricks" but the most tricks you can win in that round is only 3, you can't complete the mission. Or if you draw a mission that says "Win a trick using a Trump suit" and there is no Trump suit in the round, you can't do it either.

Suit Precision

In this round, players have to be precise on their bids. Not only do they have to predict the number of tricks they expect to win but also the suit of each trick.
This is how each player shows their prediction on the number of suit bids. In the example below, the player shows that will make 1 blue suit and 4 green suits for the round:

Metting your bid:

Failing to meet your bid:

In the example below, the player did an extra trick in the Yellow and Green suits, thus they lose 10 points for those particular suits only. However, they still earn points for successfully predicting the rest of the suited tricks, but instead of 15 points for each trick, they get 10. They also do not gain the bonus points.

Special Cases

If the Thief Special Power card is used in the Suit Precision Round Type, the player can steal from any of his opponents' tricks. However, they must place the stolen trick under the suit of the trick it was taken from. For example, if you steal from someone's yellow suit you will have to place it under your yellow suit bid.

If all players play a Peasant card, there is no leading suit, and the player who played the first Peasant card wins the tricks and has the option to place the trick on any of their suit predictions.

Blind Bidding

In this round, the gameplay is similar to the normal version of the game, but with a twist. Nobody knows each other's bids.
Just like in the normal game, players get to make their predictions and select their bids (or double-bids), but in this round, it has to happen secretly.
Each player gets a set of numbered square bids tokens and secretly selects one, placing it facedown in front of them.
Once the round is over, players reveal their bids and earn points based on the same scoring system used in Normal bidding.

Waggering

This round is like the normal bidding round but with a twist. Everybody wagers 20 from their points into a pot.
Those who guess their bids correctly divide the pot among themselves, rounding it down to the nearest 5, while the remaining amount goes to the bank.

In an example scenario where 3 out of 5 players win, the total pot of 100 points (20 points per player) would be divided among the winners. Each of the three players who guessed correctly would receive 30 points (rounded down to the nearest 5). The remaining 10 points would be added to the bank.

Additionally, players have the option to further amplify their bets by wagering an additional 10 or 20 points, earning triple that amount as a bonus from the bank. For instance, if a player decides to bet 20 more points, they will receive 60 points as a bonus. It is important to keep your wagers separated to distinguish between the two types of bets.

If you fail to fulfill your bid, you will lose all the points you have wagered.
If no player succeeds in winning in this round, the pot remains untouched, carrying over to the next Wagering Round to come.

*Double-bidding is not allowed In this round*

It's like Wizard but on steroids
Panayiotis Constantinou
The only trick-taking game where you get a chance to wear a crown! Will you risk it and get as many tricks as possible or play it safe and get only the certain tricks. Oh wait there is nothing certain! Expect the unexpected in every single trick!
Kyriakos Ioannou
So much fun! I love the Alliances & Blind Bidding rounds. Love the stealing of the crown that's happening on every round.
Peter
This game literally exceeded my expectations! The concept of the game is great and enhances critical and strategical thinking as well as reasoning. The game brings fun and you cannot feel bored! The quality of the material is exceptional as well as its design. Overall a brilliant game to play with family and friends!
Petroula
Played it at a playtest event, and must confess the art is what grabbed my attention. It's amazing and even better in person. Loads of interesting decisions. Loads of fresh and interesting Round Types like Alliances and Suit Precision. Loads of fun and will definitely be picking this up.
Jay
Played the prototype at a London's Playtesting meetup event and really liked it! Very excited about the Kickstarter campaign!
Harry
Awesome graphics and design. Very well thought game! Definitely a must have for a night in with friends
Gregory

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Enter your email and get free rewards(first 24h) & updates:

Or click the “Notify Me” button on the Kickstarter campaign:

Expansion

Add more variety and excitement to your gameplay

There are 7 different Round Types to choose from:

Normal Bidding

In this round, you play the regular version of the game where your goal is to predict the number of tricks you will win.

Double-bidding:

You can choose to make two consecutive bids. If you correctly predict at least one, you'll receive half the points you would normally get. For instance, if you predicted 2-3 tricks and won 3 tricks, you would get 25 points (5 points for each trick won plus 10 as a bonus), which is half the usual points.

Alliances

In this round, players will form teams of two. The dealer will determine the 2-player team formations, but in case of an odd number of players, the dealer will decide who will be left without a partner.
Each player should still see their hand and make their individual bids. However, to earn points, the team's overall bid must be successfully won. When players place their bids, the aggregate by both players' bids' is considered as their combined bid.

For instance, if one player bids to win 1 trick and the other player bids 3, their combined bid is 4 tricks. They can achieve this by either of the following scenarios:
1. Each player wins 2 tricks, totaling 4 tricks.
2. One player wins 4 tricks while the other player wins 0 tricks, still totaling 4 tricks.
In any case, the team must fulfill the total number of tricks bid, regardless of the individual bids made by its members.

Missions

There are 60 unique missions in the deck. There are some missions that are repeated. The dealer shuffles all the mission cards and deals 5 missions to each player. Players then choose the mission they believe they can accomplish. Once everyone is ready, players simultaneously place their chosen missions face-up on the table for everyone to see.

When a mission is failed during gameplay, turn it sideways by 90 degrees to make it visible to everyone. Failing to complete a mission results in a loss of 20 points.

Once a mission is successfully accomplished, rotate it in the opposite direction so that is visible to everyone. Points are granted according to the assigned points of the mission. On each mission, the row denotes the number of players in the game, while the column the number of cards dealt for the round.

For example, if there are 4 players and each player is dealt 6 cards, you will refer to this specific cell to determine the points that can be won (4, 5-7):

Some missions might give you 0 points for specific rounds, because they are easy to achieve. Opting for these might be a smarter strategy than failing a mission and losing 20 points.

Certain missions might not be doable in certain rounds. If you can't do a mission, just draw another one until you find one you can do.
And if you draw a mission that’s duplicated, you can switch it for a different one too.

For instance, if you get a mission card that says "win none of the first 6 tricks" but the most tricks you can win in that round is only 3, that mission is deemed not doable. Or if you draw a mission that says "Win a trick using a Trump suit" and there is no Trump suit in the round, that mission is deemed not doable too.

Suit Precision

In this round, players have to be precise on their bids. Not only do they have to predict the number of tricks they expect to win but also the suit for each trick.
In the example below, the player indicates that will make 1 blue suit and 4 green suits for the round:

Metting your bid:

In the example below, the player successfully completed their prediction. They get 10 points for each trick plus 10 bonus points for each suit they did more than 1 trick,

Failing to meet your bid:

In the example below, the player did an extra trick in the Yellow suit, thus they lose 10 points for that particular suit only. However, they still earn points for successfully predicting the rest of the suited tricks. They also do not gain the bonus points. So in this case they will get 30 points in total.

Special Cases

If the Thief Special Power card is used in the Suit Precision Round Type, the player can steal from any of his opponents' tricks. However, they must place the stolen trick under the suit of the trick it was taken from. For example, if you steal from someone's yellow suit you will have to place it under your yellow suit bid.

If all players play a Peasant card, there is no leading suit, and the player who played the first Peasant card wins the tricks and has the option to place the trick on any of their suit predictions.

If a trick is won using a trump suit, the player who won the trick suit has the option to place the trick under the leading suit or the Trump suit.

The player who wins a trick using a Golem, or a Dragon card, can choose any suit to place their trick on.

Blind Bidding

In this round, the gameplay is similar to the normal version of the game, but with a twist. Nobody knows each other's bids.
Just like in the normal game, players get to make their predictions and select their bids (or double-bids), but in this round, it has to happen secretly.
Each player gets a set of numbered square bids tokens and secretly selects one, placing it facedown in front of them.
Once the round is over, players reveal their bids and earn points based on the same scoring system used in Normal bidding.

Wagering

This round is like the normal bidding round but with a twist. Everybody wagers 20 from their points into a pot.
Those who guess their bids correctly divide the pot among themselves, rounding it down to the nearest 5, while the remaining amount goes to the bank.

In an example scenario where 3 out of 5 players win, the total pot of 100 points (20 points per player) would be divided among the winners. Each of the three players who guessed correctly would receive 30 points (rounded down to the nearest 5). The remaining 10 points would be added to the bank.

Additionally, players have the option to further amplify their bets by wagering an additional 10 or 20 points, earning triple that amount as a bonus from the bank. For instance, if a player decides to bet 20 more points, they will receive 60 points as a bonus. It is important to keep your wagers separated to distinguish between the two types of bets.

If you fail to fulfill your bid, you will lose all the points you have wagered.
If no player succeeds in winning in this round, the pot remains untouched, carrying over to the next Wagering Round to come.

*Double-bidding is not allowed In this round*

Duel Fights

In this round, players engage in duels, grouped into pairs or trios by the dealer. If there's an odd number of players, one group will consist of 3 players. Starting with the player seated closest to the dealer in a clockwise order, predictions are made for each duel fight.

Duel Fight (group of 2)

Both winners

When both players correctly predict their bids, each earns 10 points for every trick they successfully complete, following the Normal Bidding round rules, but without any bonus points.

One winner

The winning player not only receives points for their correct bids, similar to the Normal Bidding round, but also gains points equal to the number of points lost by the losing player due to missed bids. For instance, if one player bids 3 tricks and successfully completes all 3, earning 30 points, and the other player bids 3 tricks but only manages to get 2, the winning player also steals an additional 10 points from the player who couldn't meet their bid.

No winner

In the case where both players fail to meet their bids, the player with the smaller margin of error receives points equal to 10 times the difference in misses from the other player. For instance, if one player missed their bid by 1 (bidding 2 and taking 3 tricks), and the other player missed by 3 (bidding 0 and taking 3 tricks), the first player (who missed by less) gets 20 points (3 - 1 = 2, 2 x 10 = 20) from their opponent. If there's a tie in misses, no points are awarded, and both players lose their points to the bank.